Our advantages
Optimized Development Process
Minimized bugs and accelerated content production, with porting in mind.
Proprietary Modular Engine
Reduces technical risks and shortens development time.
MMO Expertise
Experience in building complex multiplayer architectures and projects.
Scalability
Capable of developing multiple projects in parallel without compromising quality.
Technology
- Modular architecture – Flexible and scalable game systems
- Hybrid battle – Seamlessly switch between turn-based and real-time modes
- Cross-platform compatibility – Runs on PC, consoles, and mobile devices
- Optimized workflows – Faster development with built-in tools
- Online game ready data architecture – Robust backend integration, seamless multiplayer synchronization, and scalable server infrastructure
Custom engine based on Unity3D
Our game engine is built on Unity3D and is compatible with most modern platforms.
A comprehensive toolkit for creating tactical, strategy, RPG, and action games, designed for scalability and genre flexibility. Combines battle-tested architecture with cutting-edge hybrid mechanics.
Core Philosophy
We treat the engine as a living ecosystem:
- Unified Data Architecture – Consistent design principles for cross-project compatibility
- Modular Expansion – Add new mechanics without sacrificing stability
- Efficiency First – Reuse functionality between projects to accelerate development
Implemented Systems
Turn-based logic with customizable Action Points
Weapon logic: damage dealing/taking, armor penetration
Game Field Editor
Real-Time Movement and Combat Logic
Object Deformation
Effect Logic System (for characters and map cells)
Environmental destruction from attacks and movement
Hybrid battle system (seamless switch between real-time movement & turn-based battles)
Achievement System
Floor System
Character parameters, levels and progression
Multi-cell units (1×1, 3×3, and larger footprints)
Scenario Systems
Character Inventory
Precision Shot Mode
Weapon and armor customization system
«Modular» Characters Composed of Body Parts
Battle Interface
Trophy Collection System
Interactive Objects
Where It's Used
- Future War Tactics: SOF vs Alien Invasion — IGROMIR Award winner («Best Tactical Game»)
- Zombitality – Action game in development
- Tacticon – MMO demo with turn-based tactics
Build Your Tactical Masterpiece
Get started with our modular engine today! Request a demo, discuss customization, or join our developer community